![]() This means I shouldn’t have to worry about picking something that goes against the character I’m working towards (such as thinking I’m making a joke but actually saying something mean). For example, it might show two options to either confront or dismiss someone, as well as showing you exactly what will be said if you select one. The grid shows both an abbreviated version of the line & the full line when you highlight it. I also like that the cutscene animations match the in-game ones (it bothers me when cutscenes look a lot better or different from what you see in the rest of the game). The facial animations look good, & everything looks suitably futuristic. So far I’ve noticed some good things, some odd things, but nothing that really struck me as bad. Given what I know about the series, I expect corporate manipulations, questionable morality & conspiracies. Six months later, Jenson is back in the fray, being sent after some human purists who’ve attacked another lab. Jenson is nearly killed, but is saved by what basically seemed like a full-body prosthetic. As such, it came as no surprise that on the eve of escorting the lead scientist (whom Jenson seems to have or had romantic relations with) the lab is attacked. The setting for the game is during a time when human augmentation is a hotly debated issue. The story from what I’ve seen so far is that I play as chief of security for an augmentation corporation named Adam Jenson. ![]() I’ve only played it for a few hours, through the prologue & up to entering the warehouse in the first mission. I’m typically not a big fan of sci-fi, but I liked Mass Effect & it’s a sci-fi RPG, so many this one will be good too. ![]() But since Human Revolution is set before both of them, I figured it couldn’t hurt to give it a try. I’ve never actually played any of the Deus Ex games, unless you count the demo of Shadow War. Thanks to the mind-numbing time-killer otherwise known as Skyrim, I’ve been sitting on my rented copy of Deus Ex: Human Revolution for over a week.
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